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==Swarm news== | ==Swarm news== | ||
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| + | ===SwarmFest 2005 tutorial and program=== | ||
| + | {{Posted|05:13, 5 May 2005 (EDT)}} | ||
| + | The [[SwarmFest2005/Tutorial|tutorial]] and [[SwarmFest2005/Program|conference program]] are now online. | ||
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===Known bugs and workarounds for Swarm 2.2=== | ===Known bugs and workarounds for Swarm 2.2=== | ||
{{Posted|22:17, 21 Apr 2005 (EDT)}} | {{Posted|22:17, 21 Apr 2005 (EDT)}} | ||
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===Swarm Fest 2005=== | ===Swarm Fest 2005=== | ||
{{Posted|19.00, 17 March 2005}} | {{Posted|19.00, 17 March 2005}} | ||
| − | The official page for [[SwarmFest2005]] is on line. The submission review process is now concluded. | + | The official page for [[SwarmFest2005]] is on line. The submission review process is now concluded. |
===Objective C swarmapps updated for 2.2=== | ===Objective C swarmapps updated for 2.2=== | ||
Revision as of 04:13, 5 May 2005
Welcome to the SwarmWiki!
Swarm newsSwarmFest 2005 tutorial and programPosted: 05:13, 5 May 2005 (EDT)
The tutorial and conference program are now online. Known bugs and workarounds for Swarm 2.2Posted: 22:17, 21 Apr 2005 (EDT)
A bug in the getMin and getMax method of Swarm's Averager class was recently discovered. A description and fixes are on the stable release page. Swarm Fest 2005Posted: 19.00, 17 March 2005
The official page for SwarmFest2005 is on line. The submission review process is now concluded. Objective C swarmapps updated for 2.2Posted: 00:33, 2 Mar 2005 (EST)
Thanks to Paul Johnson there is a new package of applications for Swarm-2.2, particularly for Objective C. For more details see the applications page. Swarm 2.2: Our new stable releasePosted: 08:12, 10 Feb 2005
Swarm Development Group announces the release of Swarm 2.2 as the new stable release. The many development snapshots have been consolidated into a single set of code for all the available platforms. Thanks to Marcus Daniels for preparing the release, and all of you who have helped develop and test snapshots on various platforms.
Not all aspects of the release are completely settled down and we expect some minor changes in how it is distributed for specific platforms. Here is what you can do:
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